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Things that I'm trying to implement are revolutionary and they will totally change the way we observe the world. If you pay close attention to the national news, you might see me getting Nobel Prize for my breakthroughs.

Well, maybe the reality is not quite like that, although I feel particularly great about my achievments in functionality of "Traveling". In this game, you might find yourself traveling from place to place a lot. Many pages (or Points of Interest) are not accessible from all locations. For example, to enter the nightclub you gotta travel to the city of Marigold, there are no any nightclubs in The Hub.

But the cities are not the only places you could travel. Players might wanna establish a secret base somewhere secluded, or maybe there will be spots with some great loot. For that, locaitons are using the coordinate system.

Players will be able to type coordinates manually and drive over there through wasteland. Traveling like that will take much more time and it will be more dangerous or something like that. It would also be cool if I could implement a discovery system, so you can find new spots and save them for future traveling.

I have many plans, but not many skills. Right now I'm doing some online courses to stop messing up my code and make it future proof, and I'm still really excited about this project.


joshfueled
2025-06-20 13:54:19 • The Hub
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